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Snake power-ups explained: all 9, and when to use each

By Avinash Kori, maker of Snake Feast ยท Updated 30 October 2026

Power-ups are what make multiplayer snake unpredictable. They appear as glowing pickups on the board in the Power-ups, Battle royale and King of the Hill rule sets and in the big arena. Classic and Duel games have none, so they are pure skill.

A magnet power-up glowing on the board next to a green snake, with cookies, fruit and fries around it
Power-ups like the magnet appear on the board and last eight seconds.

How power-ups work

  • Drive your head over a pickup to take it. Each pickup shows its symbol on a coloured disc.
  • Pickups don't last forever: one that nobody takes disappears after about fifteen seconds.
  • Timed power-ups last eight seconds. You can see which ones you have in the bar at the top of the screen.
  • There is only room for a couple of pickups on the board at once, so they are worth fighting for.

All nine power-ups

๐Ÿ‘ป GhostSlide straight through other snakes for eight seconds. You can still crash into walls and your own body.
ร—2 Double pointsEvery piece of food is worth twice as much for eight seconds. Best when lots of food is close.
๐Ÿงฒ MagnetAlso eats the food on the cells around your head for eight seconds, so you collect in a wide sweep.
โšก SpeedMove one and a half times as fast for eight seconds. Great for escaping, or getting ahead for a cut-off.
๐Ÿ›ก๏ธ ArmorAbsorbs one crash. After it saves you, you can't be touched for a moment, so you can get clear.
โ„๏ธ FreezeStops the rivals near you for about a second and a half. They can't turn while frozen.
๐ŸŒ€ TeleportJumps your head to a safe open spot on the board. Your way out of a trap.
๐Ÿ”Œ ElectricShocks every rival on the board, cutting them to half their length at once.
๐Ÿ”ฅ FireFor six seconds you burn any rival you touch, even head-on. The only time a head-on crash goes your way.

Which one to grab first

It depends on the situation:

  • Surrounded? Teleport or Ghost.
  • Lots of food or remains nearby? Magnet or Double points.
  • A rival right next to you? Freeze or Fire.
  • Behind on score near the end? Electric halves everyone else.
  • About to take a risk? Armor first.
Don't get greedyA power-up next to another snake's head is bait. The same rule as food applies: if taking it means a head-on crash, let it go.

Golden food

Golden food is not a power-up, but it behaves like one: it is worth extra points and vanishes after a few seconds. In battle royale, golden food near the zone edge is a classic trap.

A green snake and a long purple rival snake crossing the big Snake Feast arena, surrounded by fruit, cakes and other food
The big arena: a huge live map with up to 24 snakes, a minimap and instant respawns.

Power-ups in the big arena

The big arena has power-ups too, and one week in three the Power-up frenzy event doubles them. That is the best week to practise using them.

Frequently asked questions

How long do power-ups last?

Ghost, Double points, Magnet and Speed last eight seconds. Fire lasts six. Freeze stops rivals for about a second and a half. Armor lasts until it saves you once. Teleport and Electric happen at once.

Can I have two power-ups at once?

Yes. Timed effects stack, so Ghost plus Speed is a fast way through a crowd.

Why are there no power-ups in my game?

Classic games and ranked Duels have none, on purpose. Pick Power-ups, Battle royale, King of the Hill or the big arena.

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